![]() Due to the changes to both meshes and UV maps, this mod is not compatible with other retextures. I have also included this change for both of the star versions. The filled soul gems have glow maps and give off their own light. ![]() This mod includes an ESP so that I could have separate meshes for the filled soul gems. I split the Azura's Star mesh into pieces so that I could accurately apply multilayer parallax to the crystal aspects, and environment mapping to the metallic ones. I made new models for most of the soul gems, and simply enhanced a few others, while making new textures for everything. ![]() This mod is a result of my first real dive into Blender and Substance Painter, and learning how to use everything along the way.
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